![]() ![]() Your characters are fighting from left to right, which, while I applaud the inventiveness, doesn’t really feel natural for an action game. Having this isometric view with hack-n-slash controls just feels, well, weird. There’s also the problem of the game’s perspective. ![]() Ranged characters tend to feel the best to play, admittedly In fact, just having your AI teammates running around the field itself is a bother- I’d much rather a Honkai-styled swapping out of each character, but I guess that would throw the class system out the window. ![]() Those active skills I mentioned will auto target the nearest enemy, so you rarely want to actually use these skills until you’re down to your last enemy. Follow us on Twitter Follow and Tweet us Tweet to where it tends to fall apart for gameplay lies in its simplicity. ![]()
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