![]() ![]() shrink their size down so they hold proper scale with marines and have 5-6 guys in a mob. The standard group of enemies you run into? That is now just ONE unit. So to fix this issue without a major reshift of stuff. cultists should die from Nearly getting hit.) chaos cultists, as starved, deranged, diseased, abused, mutilated, and mutated as they are (and remember, this isnt x-men mutants, this is "i grew a tentacle with an extra face, and the face tries to eat my eyes so i put a muzzle on it and now it whispers the dark secrets of the warp to me when i try and sleep" mutations, can rather quickly tear them apart with autoguns, which are the bottom of the 40k weapon list nearly, and shrug off a barrage of bolter rounds, which even in table top, yes, can blow up a leman russ (if you have enough guys firing. ![]() I dont mind the art style, kinda liked it, and lore wise it doesnt butcher things quite as bad as some games.īut one big issue is combat. So, i bought the game and played for a bit. ![]()
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